Tiny Beast, Chaotic Good
Armor Class 14
Hit Points 12 (3d4 + 4)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
10 (+0)
INT
2 (-4)
WIS
10 (+0)
CHA
4 (-3)
Damage Resistances Poison
Condition Immunities Frightened
Senses Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Feral Beast. Once per day this creature can channel the energy of nature and get enraged, shaking violently for one turn before lunging out and attacking the nearest opponent with 3 Natures Swipe, ravaging those that would harm its forest... or master and then quickly bounding back. Range of attack is 30 feet. 

Timid Pet. Due to it's owners protective nature of the small creature it has developed an aversion to be away from it's guardian, skittering back after moving out for an attack. Allows the pet to move 10 feet without triggering opportunity attacks if it's not Prone, Incapacitated, Unconscious or Restrained.

Actions

Natures Swipe. Melee Weapon Attack: +5 to hit, reach 5 ft., single target. Hit: 1d6+4 Slashing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A mysterious forest creature found in the woods once every few generations, so rare they don't even appear in monster and creature almanacs, info on this beast can only be found in the dustiest books in the back of the largest libraries in the world.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: beast companion

Habitat: Forest

Bigchodewiz

Comments

Posts Quoted:
Reply
Clear All Quotes