Feral Beast. Once per day this creature can channel the energy of nature and get enraged, shaking violently for one turn before lunging out and attacking the nearest opponent with 3 Natures Swipe, ravaging those that would harm its forest... or master and then quickly bounding back. Range of attack is 30 feet.
Timid Pet. Due to it's owners protective nature of the small creature it has developed an aversion to be away from it's guardian, skittering back after moving out for an attack. Allows the pet to move 10 feet without triggering opportunity attacks if it's not Prone, Incapacitated, Unconscious or Restrained.
Natures Swipe. Melee Weapon Attack: +5 to hit, reach 5 ft., single target. Hit: 1d6+4 Slashing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A mysterious forest creature found in the woods once every few generations, so rare they don't even appear in monster and creature almanacs, info on this beast can only be found in the dustiest books in the back of the largest libraries in the world.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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