| Mod | Save | ||
|---|---|---|---|
| STR | 28 | +9 | +9 |
| DEX | 13 | +1 | +6 |
| CON | 20 | +5 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Regeneration. Ebonik regains 15 Hit Points at the start of each of its turns. If Ebonik takes Radiant damage, this trait doesn’t function on the his next turn. The Ebonik dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.
Blakk Growth (or EVEN MORE STEROIDS). Ebonik, due to internal Blakk overdose will increase his size to Huge when bloodied and give him advantage on all Strength related checks. When this happens he will be able to access the Bloodrush Bonus action.
Multiattack. Ebonik makes five attacks in any combination.
Greatsword. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 32 (7d6 + 3) slashing damage.
Eldritch Burst. Melee or Ranged Attack Roll: +12, reach 5 ft. or range 120 ft. Hit: 31 (4d12 + 5) Force damage.
Paralyzing Touch. Melee Attack Roll: +12, reach 5 ft. Hit: 15 (3d6 + 5) Cold damage, and the target has the Paralyzed condition until the start of the Ebonik's next turn.
Charge. Ebonik moves up to half his Speed straight toward an enemy he can see.
Bloodrush (Only Accessible when the Blakk Growth is active). Ebonik can move up to his full speed and make a melee attack against a target of his choice.
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