Medium Humanoid, Lawful Good
AC 19    Initiative +8 (18)
HP 170 (20d10 + 40)
Speed 60 ft., Swim 40 ft.
Mod Save
STR 21 +5 +21
DEX 9 −1 +9
CON 15 +2 +18
Mod Save
INT 18 +4 +20
WIS 15 +2 +10
CHA 18 +4 +20
Skills History +12, Perception +10
Resistances All
Senses Darkvision 120 ft., Truesight; Passive Perception 20
Languages Telepathy 120 ft.
CR 9 (XP 5,000, or 7,200 in lair; PB +4)
Traits

Shield Bastion. While wielding a heavy shield, the Aurora High Guard grants half cover (+2 AC) to allies within 5 feet.

Radiant Bulwark. When the High Guard takes damage, it can reduce the damage by 15 (3d8 + 2). If the damage is reduced to 0, it emits radiant energy; creatures of its choice within 10 ft. gain 10 temporary hit points. (Recharge 5–6)

Aura of Resolve. Allies within 10 feet have advantage on saving throws against being frightened or charmed.

Guardian’s Interception. When a creature the High Guard can see attacks a target within 5 feet of it, the High Guard can use its reaction to impose disadvantage on the attack roll.

Actions

Actions

Multiattack. The Aurora High Guard makes two attacks with its greatsword or one greatsword attack and one shield bash.


Greatsword of Freedom. Melee Weapon Attack: +9 to hit, reach 5 ft., one target
Hit: 14 (2d6 + 5) slashing damage plus 9 (2d8) radiant damage.


Shield Bash. Melee Weapon Attack: +9 to hit, reach 5 ft., one target
Hit: 10 (1d8 + 5) bludgeoning damage, and the target must succeed on a DC 17 Strength saving throw or be knocked prone.


Radiant Linebreaker (Recharge 5–6). The High Guard sweeps its greatsword in a 15-foot cone of radiant force. Each creature in that area must make a DC 17 Constitution saving throw, taking 27 (6d8) radiant damage on a failed save, or half as much on a success. Creatures that fail are also pushed 10 feet away.

Bonus Actions

Shield Wall Stance. Until the start of its next turn, the High Guard gains +2 AC and creatures provoke opportunity attacks from it even if they take the Disengage action.

Reactions

Unbreakable Stand (1/Day). When reduced to 0 hit points, the High Guard instead drops to 1 hit point and immediately gains 30 temporary hit points.

Previous Versions

Name Date Modified Views Adds Version Actions
5/7/2026 5:23:57 AM
2
0
--
Coming Soon
hezekiahpatterson98

Comments

Posts Quoted:
Reply
Clear All Quotes