| Mod | Save | ||
|---|---|---|---|
| STR | 24 | +7 | +11 |
| DEX | 12 | +1 | +1 |
| CON | 20 | +5 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 16 | +3 | +7 |
| CHA | 18 | +4 | +4 |
Divine Link. The Celestial Ironcradle can only be operated by a cleric. If a non-cleric attempts to pilot the suit, the suit becomes inert and unmoving. While piloted, the cleric within the mech suit can cast their spells and channel divinity as if they were not in the suit.
Pylon of Healing. Once per day, the piloted cleric can activate the Ironcradle's hidden healing mechanism, casting Mass Cure Wounds without expending a spell slot. This affects all creatures within 30 feet of the suit.
Multiattack. The Celestial Ironcradle makes two melee attacks: one with its Gauntlet Smash and one with its Divine Lance.
Gauntlet Smash. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Divine Lance. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 18 (4d8) radiant damage. The Ironcradle can channel its divine link to deal an extra 7 (2d6) radiant damage to fiends and undead.
Thunderous Quake (Recharge 5-6). The Celestial Ironcradle slams both of its fists into the ground, creating a shockwave. Each creature within a 20-foot radius must make a DC 18 Dexterity saving throw, taking 28 (8d6) thunder damage on a failed save, or half as much on a successful one. Creatures that fail the save are also knocked prone.
Sanctuary Field. As a reaction, when the Celestial Ironcradle is targeted by a spell or ranged attack, it can project a radiant shield in a 10-foot radius, granting allies within this radius +2 to AC until the start of its next turn.
The Celestial Ironcradle can take 1 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Celestial Ironcradle regains spent its legendary action at the start of its turn.
Divine Pulse. The Ironcradle emits a surge of radiant energy in a 20-foot radius. Each hostile creature within the area must succeed on a DC 17 Constitution saving throw or take 14 (4d6) radiant damage and be blinded until the end of the next turn.
Description
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/7/2026 3:30:39 PM
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3
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3
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Coming Soon
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