| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 24 | +7 | +13 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +4 |
| WIS | 22 | +6 | +12 |
| CHA | 26 | +8 | +14 |
Legendary Resistance (3/Day). If Chan fails a saving throw, she can choose to succeed instead.
Sheer Silent Presence. Chan is enveloped in complete silence. Creatures within 30 ft. must succeed on a DC 22 Charisma saving throw or be unable to speak or verbally cast spells for as long as they remain within the area.
Breath of Serenity. Starting at the beginning of her turn, Chan can exude a cone of calming air in a 60 ft. cone. Affected creatures must make a DC 21 Wisdom saving throw, becoming charmed until the end of their next turn on a failure.
Multiattack. Chan makes two Zephyr Blade attacks and one Cyclone Blast.
Zephyr Blade. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 25 (4d8 + 7) slashing damage enhanced with radiant winds. The target must succeed on a DC 20 Dexterity saving throw or be pushed back 20 feet.
Cyclone Blast. Ranged Spell Attack: +13 to hit, range 60 ft., one target. Hit: 30 (6d10 + 5) force damage and the target is enveloped in winds, granting disadvantage on attack rolls until the end of its next turn.
Call of the Aether. Chan channels a surge of elemental energy as a bonus action. Each creature within 30 ft. of her must make a DC 22 Constitution saving throw or suffer 18 (4d8) thunder damage and be deafened until the start of their next turn.
Chan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Chan regains spent legendary actions at the start of her turn.
Gale Ward. Chan ends one condition on herself or a creature she can see within 60 ft.
Wind Borne. The Princess of Good Aerial Creatures teleports to an unoccupied space she can see within 120 feet, enveloping herself in gusts that strip away one harmful spell effect from her.
Zephyr's Embrace (Costs 2 Actions). Chan condenses winds around a creature she can see within 60 ft., conferring upon it temporary hit points equal to half its maximum hit points for one minute.
Description
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/7/2026 3:51:56 PM
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3
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0
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Coming Soon
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