Medium Elemental (Air), Chaotic Good
AC 19    Initiative +12 (22)
HP 370 (39d10 + 156)
Speed 30 ft., Fly 120 ft.
Mod Save
STR 20 +5 +5
DEX 24 +7 +13
CON 18 +4 +4
Mod Save
INT 18 +4 +4
WIS 22 +6 +12
CHA 26 +8 +14
Skills Arcana +9, Insight +12, Perception +20
Resistances Cold, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 90 ft.; Passive Perception 30
Languages Auran, Common, Primordial
CR 18 (XP 20,000; PB +6)
Traits

Legendary Resistance (3/Day). If Chan fails a saving throw, she can choose to succeed instead.

Sheer Silent Presence. Chan is enveloped in complete silence. Creatures within 30 ft. must succeed on a DC 22 Charisma saving throw or be unable to speak or verbally cast spells for as long as they remain within the area.

Breath of Serenity. Starting at the beginning of her turn, Chan can exude a cone of calming air in a 60 ft. cone. Affected creatures must make a DC 21 Wisdom saving throw, becoming charmed until the end of their next turn on a failure.

Actions

Multiattack. Chan makes two Zephyr Blade attacks and one Cyclone Blast.

Zephyr Blade. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 25 (4d8 + 7) slashing damage enhanced with radiant winds. The target must succeed on a DC 20 Dexterity saving throw or be pushed back 20 feet.

Cyclone Blast. Ranged Spell Attack: +13 to hit, range 60 ft., one target. Hit: 30 (6d10 + 5) force damage and the target is enveloped in winds, granting disadvantage on attack rolls until the end of its next turn.

Call of the Aether. Chan channels a surge of elemental energy as a bonus action. Each creature within 30 ft. of her must make a DC 22 Constitution saving throw or suffer 18 (4d8) thunder damage and be deafened until the start of their next turn.

Legendary Actions

Chan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Chan regains spent legendary actions at the start of her turn.

Gale Ward. Chan ends one condition on herself or a creature she can see within 60 ft.

Wind Borne. The Princess of Good Aerial Creatures teleports to an unoccupied space she can see within 120 feet, enveloping herself in gusts that strip away one harmful spell effect from her.

Zephyr's Embrace (Costs 2 Actions). Chan condenses winds around a creature she can see within 60 ft., conferring upon it temporary hit points equal to half its maximum hit points for one minute.

Description

Description: A wispy figure of swirling clouds and luminous aether, Chan embodies the essence of purity and grace from the Elemental Plane of Air. Her form shifts seamlessly, creating a mesmerizing dance of light and wind that entrances all who gaze upon her. Despite her silent presence, an aura of tranquility and strength emanates from her being. Her translucent wings span wide, casting iridescent patterns across the sky. Chan's gaze, represented by a glowing eye within a lustrous silver circle, pierces through any storm with serene authority, providing calm amidst chaos.

Lore: Chan, known among the elements as a beacon of peace and harmony, is celebrated as the embodiment of freedom and benevolence. Her presence heralds calm in the fiercest storms and guides lost souls to their destinies upon the winds of fate. Many tales speak of her eternal opposition to forces of malice, particularly the malevolent Yan-C-Bin.

Previous Versions

Name Date Modified Views Adds Version Actions
5/7/2026 3:51:56 PM
3
0
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Coming Soon

Monster Tags: Elemental

Habitat: Planar (Elemental Plane of Air)

Treasure:  Arcana

WilliamTaylor7652

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