Large Monstrosity, Unaligned
AC 18 (natural armor + webs)    Initiative +3 (13)
HP 348 (24d20 + 96)
Speed 40 ft., Climb 60 ft., Swim 40 ft.
Mod Save
STR 23 +6 +11
DEX 16 +3 +8
CON 20 +5 +10
Mod Save
INT 10 +0 +0
WIS 17 +3 +8
CHA 12 +1 +1
Skills Perception +7, Stealth +9, Survival +7
Resistances Acid, Poison
Immunities Bludgeoning, Piercing, and Slashing that is Nonmagical; Charmed, Paralyzed, Poisoned
Senses Blindsight 120 ft. while the spider’s eyes are closed, Darkvision 120 ft.; Passive Perception 17
Languages None
CR 14 (XP 11,500; PB +5)
Traits

Spider Climb. The Chasmback Weaver can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Toxic Webbing. As a lair-bound arachnid, the Chasmback Weaver can expel webs coated in sticky venom, forcing creatures restrained by its webbing to make a DC 18 Constitution saving throw at the start of their turn or take 18 (4d8) poison damage. The webbing itself can be attacked (AC 14, HP 20), and it is vulnerable to fire.

Aquatic Ambush. While underwater, the Chasmback Weaver is effectively invisible when hiding in murky or swampy waters. It can strike from ambush, using both Stealth and its venomous strikes to cripple prey before they realize what is attacking them.

Venomous Fangs. The Chasmback Weaver’s bite exposes a creature to deadly venom. On a hit, the target must make a DC 18 Constitution saving throw, taking 22 (5d8) poison damage on a failed save, or half as much on a successful one. If a target fails the saving throw by 5 or more, they are also paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the paralysis early on a success.

Amphibious. The Chasmback Weaver can breathe both air and water.

Actions

Multiattack. The Chasmback Weavers makes three attacks: one with its Bite and two with its Claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage plus 10 (3d6) poison damage. If the target is a creature, it must succeed on a DC 18 Constitution saving throw or become poisoned for 1 minute.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Web Spray (Recharge 5–6). The Chasmback Weaver projects a spray of webs in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw. On a failed save, a creature is restrained by webs. As an action, the restrained creature can make a DC 16 Strength check, escaping from the webbing on a success. The webbing can also be attacked and destroyed (AC 14; hp 20; vulnerability to fire damage).

Death Roll. If the Chasmback Weaver successfully grapples a creature, it can use a bonus action to attempt a death roll. The target must make a DC 18 Strength saving throw or take 27 (4d12) bludgeoning damage and become prone.

Description

Description: Rising from the swampy mire, the Chasmback Weaver is a monstrous amalgamation of alligator and spider, its body a grotesque combination of scales, carapace, and bristling hairs. Eight arachnid legs extend from its sides, supporting a gator-like body with a mouth full of needle-sharp teeth and venom-dripping fangs. Spidersilk weaves down its back, forming a dense lattice that both protects it and serves as a deadly web-trap. Its eyes gleam with predatory intelligence, capable of paralyzing prey or shredding them apart with venomous claws. A terror of both land and water, it ambushes prey, injecting venom, or ensnaring them in webs before dragging them under to perish in the murky depths.

Lore: The Chasmback Weavers are ancient predators, remnants of a time when the natural world was even more deadly and wild. Once rulers of their murky swamp domains, these creatures have become objects of dreadful folklore, said to hunt creatures down with disturbing cunning. Adventurers who have braved the darkest forests speak in hushed tones of encounters with these gargantuan hybrid beasts, whose venomous webs still hang between the twisted trees, marking the territories of apex hunters in their prime. Legend has it the swamp waters themselves were once cursed by an ancient nature deity, giving birth to these monstrous entities as both guardians and punishers of trespassers.

Previous Versions

Name Date Modified Views Adds Version Actions
5/7/2026 3:57:44 PM
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Monster Tags: monstrosity

Treasure:  None

WilliamTaylor7652

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