Hive Frenzy. Once per day as a bonus action, the queen can send out a command to all aspis drones within range of her telepathy. Those aspis drones are affected as if by a haste spell.
Telepathic Feedback. As a standard action, a queen can unleash debilitating telepathic feedback. Those within her telepathic range who are not members of her hive must succeed at a DC 16 Charisma save or take a –2 penalty on attack rolls, saving throws, ability checks, and skill checks for 1 minute. A creature that succeeds at the save cannot be affected by telepathic feedback for 24 hours. This is a mind-affecting effect.
Multi-attack. The aspis queen makes one attack with its bite and two attacks with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 6) bludgeoning damage and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the aspis queen can’t bite a different target but gets advantage with her bite against the grappled target.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) slashing damage.
Acid Spray (Recharge 5-6). The aspis queen spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 16 Dexterity saving throw, taking 20 (6d6) acid damage on a failed save, or half as much damage on a successful one.
Description
Unlike other aspis larvae who metamorphose into drones, the aspis queen grows to monstrous proportions. Her sole purpose in life is to lay eggs for her nest. She can speak telepathically to all of the members of her hive. When threatened, she can spit acid to defend herself.
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