| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 10 | +0 | +0 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 13 | +1 | +1 |
| CHA | 6 | −2 | −2 |
Pack Tactics. The hound has Advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Multiattack. The hound makes two Bite attacks.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 3 (1d6) Fire damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 17 (5d6) Fire damage. Success: Half damage.
Controlled Burn: Fire Hiccup upgraded — 10ft cone, DC 13.
Ruin’s Warmth: Once per long rest, touch → 1d6+2 temp HP.
Description
Cinder is small, the size of a house cat with way too big ears and way too big paws — hell hound puppy, built low and close to the ground, the proportions of something still growing into itself. Her coat is black like her moms, and she carries the same lava-vein lines — glowing orange-red cracks running across her coat, along her legs and spine, mostly muted, but brighter on the spine and paws. Her eyes glow amber. Her energy is kinetic — she moves the way young things move, with more commitment than coordination, but the fire in her is real.
She is growing. The lava veins are brightening.
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