| Mod | Save | ||
|---|---|---|---|
| STR | 26 | +8 | +13 |
| DEX | 14 | +2 | +2 |
| CON | 24 | +7 | +12 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 18 | +4 | +9 |
| CHA | 12 | +1 | +1 |
Earth Tremor. As a bonus Action, the Chasmic Wyrm can cause the ground within a 60ft. radius to tremble. Each creature on the ground other than the Wyrm must succeed on a DC 18 saving throw or be knocked prone.
Gemstone Refract. When the Chasmic Wyrm takes fire or radiant damage, as a reaction it can refract the energy through its gemstones, causing all creatures within 30 ft. to make a DC 18 Dexterity saving throw. On a failed save, creatures take 4d8 fire damage, or half as much on a successful save.
Multiattack. The Chasmic makes two attacks: one with its bite and one with its Tail.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 26 (3d10 + 10) piercing damage plus 9 (2d8) fire damage.
Tail Swipe. Melee Weapon Attack: +14 to hit, reach 15 ft., one creature. Hit: 23 (3d8 + 10) bludgeoning damage, and the target must make a DC 18 strength saving throw or be knocked prone.
Burrow Strike. (Recharge 4-6) The Wyrm burrows underground and emerges at a point within 60 feet, causing the ground to erupt. Each creature within 20 ft. of the point must make a DC 18 Dexterity saving throw, taking 22 (4d10) bludgeoning damage on a failed save, or half as much on a successful one.
The Chasmic Wyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Chasmic Wyrm regains spent legendary actions at the start of its turn.
Detect. The Chasmic Wyrm makes a Wisdom (perception) check.
Tail Attack. The Chasmic Wyrm makes a tail attack.
Earthquake (Costs 2 Actions). The Chasmic Wyrm causes an earthquake in a 40 ft. radius centered on itself. Each creature within 20 ft. of the point must make a DC 18 dexterity saving throw or be knocked prone and take 21 (6d6) bludgeoning damage. Structures and terrain in the area also take this damage.
Description
The Chasmic Wyrm, an immense serpentine creature, erupts from the ground with earth-shattering force. Its body, covered in jagged, rock-like scales, is adorned with shimmering gemstones that can catch the light with every movement. This creature's roar reverberates within the earth, causing tremors and fractures in the terrain around it. The air around it is thick with the scent of earth and sulfur. As it moves, the ground beneath it seems to bend and break, obeying its will. To encounter the Chasmic Wyrm is to face fury and strength of the earth itself.
Lore. Legends tell of the Chasmic Wyrm as the guardian of the deepest secrets of the earth, slumbering for centuries buried beneath mountains. It is said that its appearance heralds significant shifts in the world's geological structure. Ancient texts claim that those who can appease the Wyrm can gain control over the very ground they walk on.
Loot. Each item has a certain difficulty rating to harvest.
Gem-Encrusted Scale. (DC 12) A single scale from the Chasmic Wyrm, dazzling with embedded gemstones. It can be used to craft armor that grant resistance to fire and bludgeoning damage. The value of this scale is priceless due to its rarity and the quality of gemstones it contains.
Essence of Earth. (DC 15) A vial containing the distilled essence of the Chasmic Wyrm. When consumed, it grants the drinker tremorsense out to a range of 60 ft. for one hour. This vial is of high magical worth, valued at approximately 2000 gold pieces.
Wyrmfang Dagger. (DC 19) A dagger fashioned from one of the Chasmic Wyrm's teeth. This weapon deals 2d4 extra fire damage on a hit and can cause minor tremors (DC 15) in the ground when struck. Its value lies in its unique properties and the craftsmanship, estimated at 1500 gold pieces.
Previous Versions
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5/7/2026 11:47:57 PM
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Coming Soon
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