Legendary Resistance (3/Day). If Battle Beast fails a saving throw, he can choose to succeed instead.
Enhanced Leap. Battle Beast's long jump is up to 240 feet and his high jump is up to 120 feet, with or without a running start.
Regeneration. Battle Beast regains 20 hit points at the start of his turn.
Magic Resistance. Battle Beast has advantage on saving throws against spells and other magical effects.
Magic Weapons. Battle Beast's weapon attacks are magical.
Improved Critical. Battle Beast's weapon attacks score a critical hit on a roll of 19 or 20.
Multiattack. Battle Beast makes eight melee attacks.
Greatsword. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 37 (5d10 + 9) slashing damage, or 64 (10d10+ 9) slashing damage if used with two hands.
Greathammer. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 31 (5d8 + 9) bludgeoning damage, or 54 (10d8+ 9) bludgeoning damage if used with both hands.
Bite. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 26 (5d6 + 9) piercing damage. If Battle Beast scores a critical hit, he rolls damage dice three times, instead of twice.
Claw. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 21 (5d4 + 9) slashing damage. If Battle Beast scores a critical hit, he rolls damage dice three times, instead of twice.
Parry. Battle Beast adds 6 to his AC against one melee attack that would hit him.
Battle Beast can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Battle Beast regains spent legendary actions at the start of his turn. Battle Beast has advantage on saving throws against being knocked unconscious. If he fails a saving throw against an effect that would stun a creature, one of his unspent legendary actions is spent.
Leap. Battle Beast does a long jump.
Attack. Battle beast makes a weapon attack.
Savagery (Costs 2 Actions). Battle beast uses his Multiattack.
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