| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +10 |
| DEX | 13 | +1 | +5 |
| CON | 20 | +5 | +18 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +4 |
| WIS | 12 | +1 | +10 |
| CHA | 14 | +2 | +6 |
Alcoholic Resilience: Borgrim has advantage on saving throws against poison, disease, and mind-altering effects.
Drunken Fury: When Borgrim is reduced to half his hit points or fewer, he gains advantage on all attack rolls and saving throws, and deals an extra 7 (2d6) damage with melee attacks.
Toxic Brewer: Borgrim’s homemade brews can be thrown as weapons or forced on prisoners with a successful grapple.
Multiattack: Borgrim makes three attacks: two with his Heavy Tankard and one with Brew Bomb.
Heavy Tankard (Melee Weapon Attack): +8 to hit, reach 5 ft., one target.Hit: 15 (2d8 + 4) bludgeoning damage. On a critical hit, the target must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn.
Brew Bomb (Ranged Weapon Attack): +8 to hit, range 20/60 ft., one target.Hit: 14 (3d6 + 4) acid damage plus 7 (2d6) poison damage. The target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 minute (repeat save at the end of each turn).
Force the Brew: Borgrim attempts to grapple a creature. If successful, he forces his toxic brew down their throat. The grappled creature must make a DC 16 Constitution saving throw or be poisoned and incapacitated until the end of its next turn.
Drunken Dodge: When targeted by an attack, Borgrim can use his reaction to stagger unpredictably, imposing disadvantage on the attack roll.
Description
Borgrim the Brewmaster is a burly, red-faced slaver whose obsession with alcohol shapes his cruelty. He brews noxious concoctions and forces them upon prisoners, delighting in their agony. His drunken strength and resilience make him a dangerous foe, and his toxic brews are infamous among the slaver ranks.
Lair and Lair Actions
Borgrim can use lair actions while in his brewery or a location laden with his brewing contraptions. On initiative count 20 (losing initiative ties), Borgrim takes one lair action to cause one of the following effects; he can’t use the same effect two rounds in a row:
Release the Fumes: Borgrim opens a valve or smashes a cask, releasing a cloud of noxious vapor in a 20-foot radius within the lair (centered on a point he can see). Each creature in the area must succeed on a DC 16 Constitution saving throw or be poisoned until the end of its next turn. Creatures who fail by 5 or more are also stunned until the end of their next turn.
Scalding Brew Spill: A vat is tipped or a pipe bursts, sending a surge of scalding hot, alcohol-laced liquid through a 30-foot line that is 5 feet wide (originating from a point Borgrim chooses). Each creature in the line must make a DC 16 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much on a success
Slippery Spillage: Borgrim causes a section of floor (20-foot square) to be flooded with slick brew. The area becomes difficult terrain until the next round. Each creature that enters or starts its turn in that area must succeed on a DC 15 Dexterity saving throw or fall prone.
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