Class: Familiar. The Familiar is considered a 5th level Familiar.
Find Familiar Susceptibility. When a Creature casts Find Familiar they can Choose to Target the Familiar when they do so they gain the Following Benefits:
- They Gain The ability to communicate with the Caster Telepathically up to 100 ft.
- The Caster can Use an action to See through the Familiars Senses, While doing so the caster is Blind and Deaf to their own Senses.
- When the Caster Casts a Spell with a Range of Touch within 100 ft of the Familiar the Familiar can use their reaction to Deliver it to another Creature.
Shared Bond. When the Familiar Bonds with a Creature it gains the Following Benefits:
- The Familiar can Choose to go before or After the Bonded Creature in Initiative.
- If the Bonded Creature has to make an Intelligence, Wisdom, or Charisma Saving Throw the Familiar can Roll as well, as long as at least 1 Creature Succeeds the saving throw the Bonded Creature Succeeds.
- When an Attack, Spell, or Other Effect the Familiar can cause the effect to Target their Bonded Creature Instead.
- If the Bonded Creature Moves The Familiar can move up to Twice their Movement Speed.
- Once per Turn the Bonded Creature Deals damage they Deal an additional (3d8) Damage.
Soothing Presence. When The Familiar Takes a Short Rest it Regains 10 Hitpoints, and may select up to 5 Creatures to regain 5 Hitpoints Each.
Rend. Melee Weapon Attack: -1 to hit, reach 5 ft., one target. Hit: 1 (1) Bludgeoning, Piercing, or Slashing damage.
Bonding Magic. The Familiar Bonds with a Creature within 5 ft of it, it remains Bonded Until it Bonds with another Creature or ends the Bond as an action.
Support Paragon. The Familiar Takes the Help action, if the Target uses it to attack a Creature the Target of the attack can be up to 30 ft away.
Transfer Vitality (5/Day). The Familiar rolls (1d4) and Grants their Bonded Creature Hitpoints Equal to 4 times the Number Rolled, The Familiar can expend additional Uses to Roll additional Dice to a Maximum of 5d4.
Blink Shield (3/Short Rest). When the Familiar is Bonded to a Creature and Sees another Creature within 30 ft of it take damage they can teleport and Immidiatly form a Bond with it, Halfing the damage they would've Taken.
Description
Familiar
A familiar is an animal or similar creature which has magically bonded itself to another in order to grant it support. This support comes in the way of a magical link that is shared between the two, which often comes with benefits for the two creatures.
Exploring Familiars are Familiars who have Matured enough to leave their Communities and Venture outward to experience Wonder and adventure, perhaps joining up with a Wizard or a Group of adventures to Aid where they can.
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