Tiny unknown, Any Alignment
Armor Class 11
Hit Points 15 (10d4 - 10)
Speed 20 ft.
STR
2 (-4)
DEX
13 (+1)
CON
8 (-1)
INT
18 (+4)
WIS
13 (+1)
CHA
18 (+4)
Saving Throws STR +0, INT +8, CHA +8
Skills History +8, Perception +9, Persuasion +12
Senses Passive Perception 19
Languages The same Languages as its Bonded Creature
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Class: Familiar. The Familiar is considered a 10th level Familiar.

Find Familiar Susceptibility. When a Creature casts Find Familiar they can Choose to Target the Familiar when they do so they gain the Following Benefits:

  • They Gain The ability to communicate with the Caster Telepathically up to 100 ft.
  • The Caster can Use an action to See through the Familiars Senses, While doing so the caster is Blind and Deaf to their own Senses.
  • When the Caster Casts a Spell with a Range of Touch within 100 ft of the Familiar the Familiar can use their reaction to Deliver it to another Creature.

Shared Bond. When the Familiar Bonds with a Creature it gains the Following Benefits:

  • The Familiar can Choose to go before or After the Bonded Creature in Initiative.
  • If the Bonded Creature has to make an Intelligence, Wisdom, or Charisma Saving Throw the Familiar can Roll as well, as long as at least 1 Creature Succeeds the saving throw the Bonded Creature Succeeds.
  • When an Attack, Spell, or Other Effect the Familiar can cause the effect to Target their Bonded Creature Instead.
  • If the Bonded Creature Moves The Familiar can move up to Twice their Movement Speed.
  • Once per Turn the Bonded Creature Deals damage they Deal an additional (5d8) Damage.
  • If the Bonded Creature Falls to 0 Hitpoints the Familiar can Roll a DC 10 Intelligence or Charisma Saving Throw causing them to fall to 1 hitpoint instead, Every Consecutive use of this ability increases the DC by 5, Resting to 10 on a Short Rest.

Soothing Presence. When The Familiar Takes a Short Rest it Regains 20 Hitpoints, and may select up to 5 Creatures to regain 10 Hitpoints Each.

Actions

Rend. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 (1) Bludgeoning, Piercing, or Slashing damage.

Bonding Magic. The Familiar Bonds with a Creature within 5 ft of it, it remains Bonded Until it Bonds with another Creature or ends the Bond as an action.

Bonus Actions

Power Surge (1/Short Rest). The Familiar Grants it's Bonded Creature an additional Action, This action cannot be used to Cast a Spell of 3rd level or higher.

Support Paragon. The Familiar Takes the Help action, if the Target uses it to attack a Creature the Target of the attack can be up to 30 ft away.

Transfer Vitality (10/Day). The Familiar rolls (1d4) and Grants their Bonded Creature Hitpoints Equal to 4 times the Number Rolled, The Familiar can expend additional Uses to Roll additional Dice to a Maximum of 10d4.

Reactions

Blink Shield (4/Short Rest). When the Familiar is Bonded to a Creature and Sees another Creature within 30 ft of it take damage they can teleport and Immidiatly form a Bond with it, causing it to gain 10 temporary Hitpoints and Halfing the damage they would've Taken.

Description

Familiar

A familiar is an animal or similar creature which has magically bonded itself to another in order to grant it support. This support comes in the way of a magical link that is shared between the two, which often comes with benefits for the two creatures.


Veteran Familiars are Familiars who have Traveled w/ adventures on their Quests and Eventually Settling down with an adventure retiring their Adventuring Journey as they Enjoy a Simpler Life.

Monster Tags: NPCpet

Habitat: ArcticCoastalDesertForestGrasslandHillPlanar (Ethereal Plane)Urban

Erikson

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