Class: Familiar. The Familiar is considered a 10th level Familiar.
Find Familiar Susceptibility. When a Creature casts Find Familiar they can Choose to Target the Familiar when they do so they gain the Following Benefits:
- They Gain The ability to communicate with the Caster Telepathically up to 100 ft.
- The Caster can Use an action to See through the Familiars Senses, While doing so the caster is Blind and Deaf to their own Senses.
- When the Caster Casts a Spell with a Range of Touch within 100 ft of the Familiar the Familiar can use their reaction to Deliver it to another Creature.
Shared Bond. When the Familiar Bonds with a Creature it gains the Following Benefits:
- The Familiar can Choose to go before or After the Bonded Creature in Initiative.
- If the Bonded Creature has to make an Intelligence, Wisdom, or Charisma Saving Throw the Familiar can Roll as well, as long as at least 1 Creature Succeeds the saving throw the Bonded Creature Succeeds.
- When an Attack, Spell, or Other Effect the Familiar can cause the effect to Target their Bonded Creature Instead.
- If the Bonded Creature Moves The Familiar can move up to Twice their Movement Speed.
- Once per Turn the Bonded Creature Deals damage they Deal an additional (5d8) Damage.
- If the Bonded Creature Falls to 0 Hitpoints the Familiar can Roll a DC 10 Intelligence or Charisma Saving Throw causing them to fall to 1 hitpoint instead, Every Consecutive use of this ability increases the DC by 5, Resting to 10 on a Short Rest.
Soothing Presence. When The Familiar Takes a Short Rest it Regains 20 Hitpoints, and may select up to 5 Creatures to regain 10 Hitpoints Each.
Rend. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 (1) Bludgeoning, Piercing, or Slashing damage.
Bonding Magic. The Familiar Bonds with a Creature within 5 ft of it, it remains Bonded Until it Bonds with another Creature or ends the Bond as an action.
Power Surge (1/Short Rest). The Familiar Grants it's Bonded Creature an additional Action, This action cannot be used to Cast a Spell of 3rd level or higher.
Support Paragon. The Familiar Takes the Help action, if the Target uses it to attack a Creature the Target of the attack can be up to 30 ft away.
Transfer Vitality (10/Day). The Familiar rolls (1d4) and Grants their Bonded Creature Hitpoints Equal to 4 times the Number Rolled, The Familiar can expend additional Uses to Roll additional Dice to a Maximum of 10d4.
Blink Shield (4/Short Rest). When the Familiar is Bonded to a Creature and Sees another Creature within 30 ft of it take damage they can teleport and Immidiatly form a Bond with it, causing it to gain 10 temporary Hitpoints and Halfing the damage they would've Taken.
Description
Familiar
A familiar is an animal or similar creature which has magically bonded itself to another in order to grant it support. This support comes in the way of a magical link that is shared between the two, which often comes with benefits for the two creatures.
Veteran Familiars are Familiars who have Traveled w/ adventures on their Quests and Eventually Settling down with an adventure retiring their Adventuring Journey as they Enjoy a Simpler Life.
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