Tiny unknown, Any Alignment
Armor Class 11
Hit Points 1 (1d4 - 1)
Speed 20 ft.
STR
2 (-4)
DEX
12 (+1)
CON
8 (-1)
INT
16 (+3)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws INT +5, CHA +5
Skills History +5, Perception +3, Persuasion +5
Senses Passive Perception 13
Languages The same Languages as its Bonded Creature
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Class: Familiar. The Familiar is considered a 1st level Familiar.

Find Familiar Susceptibility. When a Creature casts Find Familiar they can Choose to Target the Familiar when they do so they gain the Following Benefits:

  • They Gain The ability to communicate with the Caster Telepathically up to 100 ft.
  • The Caster can Use an action to See through the Familiars Senses, While doing so the caster is Blind and Deaf to their own Senses.
  • When the Caster Casts a Spell with a Range of Touch within 100 ft of the Familiar the Familiar can use their reaction to Deliver it to another Creature.

Shared Bond. When the Familiar Bonds with a Creature it gains the Following Benefits:

  • The Familiar can Choose to go before or After the Bonded Creature in Initiative.
  • If the Bonded Creature has to make an Intelligence, Wisdom, or Charisma Saving Throw the Familiar can Roll as well, as long as at least 1 Creature Succeeds the saving throw the Bonded Creature Succeeds.
  • When an Attack, Spell, or Other Effect the Familiar can cause the effect to Target their Bonded Creature Instead.
  • If the Bonded Creature Moves The Familiar can move up to Twice their Movement Speed.
  • Once per Turn the Bonded Creature Deals damage they Deal an additional (1d8) Damage.
Actions

Rend. Melee Weapon Attack: -2 to hit, reach 5 ft., one target. Hit: 1 (1) Bludgeoning, Piercing, or Slashing damage.

Bonding Magic. The Familiar Bonds with a Creature within 5 ft of it, it remains Bonded Until it Bonds with another Creature or ends the Bond as an action.

Bonus Actions

Transfer Vitality (1/Day). The Familiar rolls (1d4) and Grants their Bonded Creature Hitpoints Equal to 4 times the Number Rolled.

Description

Familiar

A familiar is an animal or similar creature which has magically bonded itself to another in order to grant it support. This support comes in the way of a magical link that is shared between the two, which often comes with benefits for the two creatures.


New Familiars are Spirits who have for a Lack of better Terms just been born, Familiars possess a Great Variety of Shapes and form and as a Result their forms can reproduce in a Variety of ways. In this state a Familiar is at its Weakest, but usually in the Care and Assistance of other Familiars of its Kind.

 

Previous Versions

Name Date Modified Views Adds Version Actions
5/8/2026 6:56:47 PM
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5/8/2026 7:02:54 PM
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Monster Tags: NPCpet

Habitat: ArcticCoastalDesertForestGrasslandHillPlanar (Ethereal Plane)Urban

Erikson

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