Keen Senses. Corlm have advantage on Perception checks that rely on smell or hearing.
Relentless Tracker. The corlm has advantage on Survival checks made to track creatures. It can track by scent and hearing alone.
Coursing Predator. Opportunity attacks against the corlm are made with disadvantage if it moved at least 20 feet this turn.
Running Leap. Corlm long jumps are up to 40 feet and their high jumps are up to 20 feet when they have a running start.
Packless Hunter. A corlm has disadvantage on attack rolls while within 10 feet of another corlm that is not incapacitated.
Hatred Of Torm. Corlm have a deep-seated hatred for torm. If a corlm sees a torm, it will attack it above anything else, regardless of orders from its rider.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage. If the target is prone, the attack deals an additional 4 (1d8) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage, and the target must succeed on a DC 14 Strength saving throw or be pushed 5 feet.
Deadly Leap. If a corlm jumps at least 15 feet as part of its movement and lands adjacent to another creature, it can force all creatures with 5 feet to make a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet into an unoccupied space of the creature’s choice.
Description
Corlm appear to be giant flightless birds, as much as eight feet tall and three hundred pounds, but with fur rather than feathers. They are carnivores, with large beaks and two eyes, one on either side of the head. Corlm have an excellent sense of smell and are used as trackers, though they must be used on their own as they do not tolerate other corlm well.
Previous Versions
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5/8/2026 10:09:48 PM
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