Armor Class
14
Hit Points
28
(3d12 + 9)
Speed
25 ft.
STR
12
(+1)
DEX
6
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
10
(+0)
CHA
6
(-2)
Senses
Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Sticky. This creature can move along vertical surfaces and ceilings.
Slime Trail. During its movement it can choose to leave a thick slime trail, causing spaces it moves though to become difficult terrain.
Actions
Head Butt. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage.
Curl Up. The snail can hide in its shell, increasing its AC by 4; It can come out of its shell as a bonus action.
This is great! i plan on using it in a later campaign.
It should Be unable to move while it in its shell.