Gargantuan Beast, Lawful Good
Armor Class 23 Natural Armor
Hit Points 450 (43d20)
Speed 100 ft., climb 25 ft.
STR
22 (+6)
DEX
30 (+10)
CON
11 (+0)
INT
5 (-3)
WIS
30 (+10)
CHA
11 (+0)
Saving Throws STR +15, DEX +19, WIS +19
Damage Immunities Cold, Force, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 30
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Afraid of Water. When in water or underwater, the Almighty One becomes frightened and can only use its action to run away until it's out of the water. 

Fuzzy. Wherever the Almighty One moves, it leaves a massive trail of hairs behind, turning the ground where it lands into difficult terrain.

Electrocution. The first time any creature performs a melee attack on the Almighty One in combat, it must roll a DC 26 Consitution saving throw. On a failure, the target takes 6d12+8 lightning damage. The target takes half as much damage on a success.

This is still just a cat. The Almighty One is immune to fall damage.

Actions

Multiattack. The Almighty One makes three attacks: one Chomp and two Scratch

Chomp. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 48 (6d12 + 8) piercing damage. 

Scratch. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 50 (7d12 + 4) slashing damage. 

Reactions

Feline Dodge (2/Day). The Almighty One entirely dodges an enemy attack, taking no damage from it at all.

Description

It's the Almighty One. There's nothing more to say about it. Whether your cat simply wandered onto the battle map and you want to make a joke encounter with this or think that your party deserves to fight this absolute unit, the possibilities with it are endless.

OwOleader

Comments

Posts Quoted:
Reply
Clear All Quotes