Afraid of Water. When in water or underwater, the Almighty One becomes frightened and can only use its action to run away until it's out of the water.
Fuzzy. Wherever the Almighty One moves, it leaves a massive trail of hairs behind, turning the ground where it lands into difficult terrain.
Electrocution. The first time any creature performs a melee attack on the Almighty One in combat, it must roll a DC 26 Consitution saving throw. On a failure, the target takes 6d12+8 lightning damage. The target takes half as much damage on a success.
This is still just a cat. The Almighty One is immune to fall damage.
Multiattack. The Almighty One makes three attacks: one Chomp and two Scratch
Chomp. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 48 (6d12 + 8) piercing damage.
Scratch. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 50 (7d12 + 4) slashing damage.
Feline Dodge (2/Day). The Almighty One entirely dodges an enemy attack, taking no damage from it at all.
Description
It's the Almighty One. There's nothing more to say about it. Whether your cat simply wandered onto the battle map and you want to make a joke encounter with this or think that your party deserves to fight this absolute unit, the possibilities with it are endless.
Reminds me of Azlan, from Narnia. :)
I was going to do something like this
written in the POV of itself i see.
very interesting.
slammy that vote button
123789037533333333333334444455553226333344444263243432342632634536234 HP. the smol cannot be defeated.
At first I was skeptical, but apon reading more I can say that this is indeed CR 30 worthy. Truly the almighty one.