| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | −2 |
| DEX | 16 | +3 | +6 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +4 |
| CHA | 10 | +0 | +0 |
Magic Resistance. The pseudodragon has Advantage on saving throws against spells and other magical effects.
Improved Critical. Zunder's attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Martial Role Attacker. Zunder gains a +2 bonus to all attack rolls.
Multiattack. The pseudodragon makes two Bite attacks.
Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 4 (1d4 + 3) Piercing damage.
Sting. Constitution Saving Throw: DC 13, one creature the pseudodragon can see within 5 feet. Failure: 5 (2d4) Poison damage, and the target has the Poisoned condition for 1 hour. While Poisoned, the target also has the Unconscious condition, which ends early if the target takes damage or a creature within 5 feet of it takes an action to wake it.
Second Wind. Zunder can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.
Description
Loves warmth, heat, and high temperatures. Plus, anything less than "slightly" burnt isn't done yet. Fire = Warm; Warm = Great.
Art by BrassDragon
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