Tiny Dragon, Neutral Good
AC 14    Initiative +3 (13)
HP 48 (8d4 + 16)
Speed 15 ft., Fly 60 ft.
Mod Save
STR 6 −2 −2
DEX 16 +3 +6
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 12 +1 +4
CHA 10 +0 +0
Skills Acrobatics +6, Athletics +1, Perception +4, Stealth +6
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages Common and Draconic but can only speak in simple sentences
CR 5 (XP 1,800; PB +3)
Traits

Magic Resistance. The pseudodragon has Advantage on saving throws against spells and other magical effects.


Improved Critical. Zunder's attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Martial Role Attacker. Zunder gains a +2 bonus to all attack rolls.

Actions

Multiattack. The pseudodragon makes two Bite attacks.

Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 4 (1d4 + 3) Piercing damage.

Sting. Constitution Saving Throw: DC 13, one creature the pseudodragon can see within 5 feet. Failure: 5 (2d4) Poison damage, and the target has the Poisoned condition for 1 hour. While Poisoned, the target also has the Unconscious condition, which ends early if the target takes damage or a creature within 5 feet of it takes an action to wake it.



 

Bonus Actions

Second Wind. Zunder can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.

 

Description

Loves warmth, heat, and high temperatures. Plus, anything less than "slightly" burnt isn't done yet. Fire = Warm; Warm = Great.



Art by BrassDragon

 

Habitat: CoastalDesertForestHillMountainUrban

Leborond

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