AC
17
Splint
Initiative
+1 (11)
HP
24
(3d12 + 3)
Speed
40 ft., Climb 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +6 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | −1 | −1 |
Skills
Perception +3
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
None
CR
1 (XP 200; PB +2)
Traits
Large goat with splint barding and metal covered hrons. Trained for battle is does extra damage.
Actions
Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 +5 ) Bludgeoning damage. If the target is a Large or smaller creature and the goat moved 20+ feet straight toward it immediately before the hit, the target takes an extra 10 (2d4+5) Bludgeoning damage and has the Prone condition.
Reactions
As a reaction can make one ram attack to a creature moving into melee range.
Comments