Armor Class
13
(natural armor)
Hit Points
58
(9d8 + 18)
Speed
40 ft.
STR
13
(+1)
DEX
10
(+0)
CON
15
(+2)
INT
3
(-4)
WIS
10
(+0)
CHA
7
(-2)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Sense of Smell. The behemoth has advantage on Wisdom (Perception) checks that rely on smell.
Leap Attack. If the behemoth attacks a a creature within 5 feet of it after landing from a jump, but before moving, the target takes an additional 7 (2d6) bludgeoning damage.
Standing Leap. The behemoth's long jump is up to 15 feet long and its high jump is up to 5 feet high, with or without a running start.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit: 17 (3d10+1) piercing damage.
Comments