Small Plant, Neutral Evil
Armor Class 13 natural armor
Hit Points 20 (4d6 + 6)
Speed 25 ft., Climb 25 ft.
STR
14 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +3
Damage Vulnerabilities Fire
Damage Resistances Poison
Condition Immunities Blinded, Frightened
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 13
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

False Flora. While the creature remains motionless, it is indistinguishable from a normal decorative plant unless inspected.

Photosynthetic Recovery. If the creature spends at least 1 hour in sunlight during a long rest, it gains temporary HP equal to its proficiency bonus + level.

Bonded. This creature may bond to one humanoid. While bonded, this creature may communicate telepathically with the one it is bonded to within 30 ft. times the level of the one it is bonded to. This bond cannot be broken unless this creature or the one it is bonded to dies.

Actions

Needle Burst (Recharge 5–6). The plant flexes and launches razor seeds in a 10-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking (3d4) piercing damage on a failed save, or half as much damage on a successful one.

Vine Lash. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Reactions

Protect the Gardener. When the bonded owner of this creature is within 5 ft. and is the sole target of an attack or spell, this creature may use its reaction to impose disadvantage on the attack role.

Description

An awakened assassin vine/snarling creeper hybrid roughly the size of a medium dog. It moves by dragging root tendrils beneath itself like muscular cords. Its “face” is a flower that opens into thorn-lined feeding petals.

Habitat: Forest

Jo567466558

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