Armor Class
18
Hit Points
24
(3d8 + 8)
Speed
20 ft., Burrow 10 ft.
STR
13
(+1)
DEX
10
(+0)
CON
17
(+3)
INT
3
(-4)
WIS
11
(+0)
CHA
4
(-3)
Saving Throws
CON +5
Skills
Perception +3
Senses
Darkvision 60 ft., Tremorsense 15 ft., Passive Perception 11
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Defensive Pose. The armadillosuchus takes its tail into its mouth and rolls into a ball. While withdrawn, the armadillosuchus cannot move or take any actions but gains a +5 bonus to AC. It can end this effect as a bonus action.
Actions
Multiattack. The armadillosuchus makes two attacks with its claws.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 5) slashing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 24 (3d6+4) piercing damage.
Comments