| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | −2 |
| DEX | 16 | +3 | +7 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +5 |
| CHA | 7 | −2 | −2 |
Construct Nature
The homunculus does not require air, food, drink, or sleep.
Bound Servant
The Cindercoil Homunculus obeys its creator’s commands. In combat, it shares its creator’s initiative count and takes its turn immediately after theirs. It can move and use its reaction on its own, but it only takes the Dodge action unless its creator uses a bonus action to command it to take another action.
Telepathic Bond
While the homunculus is on the same plane of existence as its creator, the creator can communicate telepathically with it out to a range of 120 feet.
Arcane Relay
When the creator casts a spell with a range of Touch, the homunculus can deliver the spell as if it had cast it. The homunculus must be within 120 feet of the creator and use its reaction to deliver the spell
Bonded Assistant
While the homunculus is within 100 feet of you:
- You may communicate telepathically with it.
- It can take the Help action as a bonus action.
- It sheds dim orange light in a 10-foot radius unless commanded otherwise.
Furnace Claws
Melee Weapon Attack: Creators spellcasting bonus to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 2) slashing damage plus 3 (1d6) fire damage.
Ember Lance
Ranged Spell Attack: Creators spellcasting bonus to hit, range 60 ft., one target.
Hit: 11 (2d10) fire damage.
The damage increases to 3d10 at level 11 and 4d10 at level 17.
The attack counts as magical.
Smoke Veil (Recharge 5–6)
The homunculus releases thick smoke from the chimneys on its back. A 15-foot-radius sphere centered on the homunculus becomes heavily obscured for 1 minute. The smoke spreads around corners and remains until dispersed by a strong wind.
The homunculus can see normally through this smoke.
Arcane Relay
The homunculus can act as a conduit for your magic.
When you cast a spell with a range of Touch, you may deliver the spell through the homunculus as though it had cast the spell itself, provided the homunculus is within 120 feet of you and you can see it.
The homunculus must use its reaction to deliver the spell when cast.
If the spell requires an attack roll, you use your own spell attack modifier.
Description
Temperamental Furnace
If reduced below half its hit points, the homunculus begins venting unstable smoke and embers. Until repaired during a short or long rest:
- It has disadvantage on Dexterity (Stealth) checks.
- Creatures within 5 feet smell burning coal and hot metal.
- Its Ember Lance deals an additional
1d4fire damage, but it takes1fire damage whenever it uses the attack.
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