AC 15 Natural Armor    Initiative +3 (13)
HP 32 (5d4 + 20)
Speed 40 ft.
Mod Save
STR 6 −2 −2
DEX 16 +3 +7
CON 18 +4 +4
Mod Save
INT 10 +0 +0
WIS 12 +1 +5
CHA 7 −2 −2
Skills Deception +2, Stealth +8
Resistances Psychic
Immunities Fire, Poison; Charmed, Exhaustion, Poisoned
Senses Tremorsense 25 ft; Passive Perception 13
Languages Language spoken by its creator
CR 3 (XP 700; PB +2)
Traits

Construct Nature

The homunculus does not require air, food, drink, or sleep.

Bound Servant

The Cindercoil Homunculus obeys its creator’s commands. In combat, it shares its creator’s initiative count and takes its turn immediately after theirs. It can move and use its reaction on its own, but it only takes the Dodge action unless its creator uses a bonus action to command it to take another action.

Telepathic Bond

While the homunculus is on the same plane of existence as its creator, the creator can communicate telepathically with it out to a range of 120 feet.

Arcane Relay

When the creator casts a spell with a range of Touch, the homunculus can deliver the spell as if it had cast it. The homunculus must be within 120 feet of the creator and use its reaction to deliver the spell

Bonded Assistant

While the homunculus is within 100 feet of you:

  • You may communicate telepathically with it.
  • It can take the Help action as a bonus action.
  • It sheds dim orange light in a 10-foot radius unless commanded otherwise.
Actions

Furnace Claws

Melee Weapon Attack: Creators spellcasting bonus to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 2) slashing damage plus 3 (1d6) fire damage.


Ember Lance

Ranged Spell Attack: Creators spellcasting bonus to hit, range 60 ft., one target.
Hit: 11 (2d10) fire damage.

The damage increases to 3d10 at level 11 and 4d10 at level 17.

The attack counts as magical.


Smoke Veil (Recharge 5–6)

The homunculus releases thick smoke from the chimneys on its back. A 15-foot-radius sphere centered on the homunculus becomes heavily obscured for 1 minute. The smoke spreads around corners and remains until dispersed by a strong wind.

The homunculus can see normally through this smoke.

Reactions

Arcane Relay

The homunculus can act as a conduit for your magic.

When you cast a spell with a range of Touch, you may deliver the spell through the homunculus as though it had cast the spell itself, provided the homunculus is within 120 feet of you and you can see it.

The homunculus must use its reaction to deliver the spell when cast.

If the spell requires an attack roll, you use your own spell attack modifier.

Description

Temperamental Furnace

If reduced below half its hit points, the homunculus begins venting unstable smoke and embers. Until repaired during a short or long rest:

  • It has disadvantage on Dexterity (Stealth) checks.
  • Creatures within 5 feet smell burning coal and hot metal.
  • Its Ember Lance deals an additional 1d4 fire damage, but it takes 1 fire damage whenever it uses the attack.
LundellTheOathbreaker

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