AC
14
Natural
Initiative
+2 (12)
HP
24
(2d10 + 4)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 14 | +2 | +4 |
| CON | 14 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 6 | −2 | −2 |
Skills
Perception +5, Stealth +4
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
None
CR
1/2 (XP 100; PB +2)
Traits
Spider Climb
The cavehopper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Skittish Predator
The cavehopper has advantage on Dexterity (Stealth) checks while in rocky terrain or dim light.
Actions
Bite
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Needle Spit
Needle Spit. Ranged Weapon Attack: +2 to hit, range 15/15 ft., one target. Hit: 1 (1d2) piercing damage.
Description
A squat, pale cave-beast with oversized forelimbs and glossy black eyes. Cavehoppers cling to walls and ceilings with unsettling ease, launching needle-like spines from fleshy sacs near their jawline. Kobolds prize them as guard beasts and tunnel hunters.
Senses
- Darkvision 60 ft.
- Passive Perception 13
Comments