Aranki Infused. This monster has been almost entirely infused with the Aranki fungus and spreads spores everywhere they go making their bases are infested with the stuff. They also can directly drain health from Aranki fungi on a basis of 1 health per cubic inch killed around them making them extremely difficult to kill.
Aranki Infester. This Monster can turn non adventures into Aranki Minions and Players into Aranki Sergeants when they die, this process takes 1-2 weeks on it's own, but can happen in less than an hour if the Arankix is actively trying to turn them.
Swipe. 1d10 + poisoned condition unless DC10 con save (+5 to hit) The Arankix swipes at you using Aranki to strangely extend his claw and twist it in a swiping motion.
Lunge. 1d8 + stunned condition The Arankix lunges at you moving up to 30 ft and if the attack hit's it knocks you back 10 ft the monster can make a bonus action after this
Unsettling stare. The targeted creature must succeed on a DC 13 Wis Save or be Frightened. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Melt. The Arankix melts into Aranki fungus and can move through other Aranki fungus undetectably. While in this state they have 2x their normal movement speed but have the same stat block as the Aranki fungus
Dash. The Arankix briefly turns into Aranki fungus and dashes 10 ft away. This can only be done if the attacker hits with 17 or less, and if that happens then the attacker must roll a DC 10 Dex Check to see if they hit.
Legendary resistance (1/Day or 3/Day in Lair). If the Arankix fails a saving throw it can choose to succeed instead.
Description
Imagine a crab; now imagine if it was dropped in a swamp as a child. This Beast has a circular shell with 8 legs that connect to the floor using Aranki fungus that follows it everywhere and1 huge beholder style eye in the middle of its center shell. Kind of like if a beholder a crab and a fungus had a baby with birth defects.
Note: This monster is designed to be for one shot horror games and is generally not a very good monster unless you are using that framework.
Lair and Lair Actions
The Arankix makes a layer by taking over a space that is currently being lived in, killing everybody inside, and turning their dead bodies into Aranki minions using Aranki fungus creating a lair and horde of disposable minions for itself.
Lair Actions
- Sneak Attack. This action does 1d12 damage to the person being attacked and has 5+Dex mod to hit but can only use this action if they are either unknown by the party before combat starts which lets them be first in the initiative turn order or if they are already in combat they but the party is unaware of where the monster is (usually by melting into the Aranki fungus) are removed from the initiative order until they pop out again.
Lair Traits
- Omniscience. While in their layer Arankix can use their hive mind to collect information about what is happening their layer anywhere that there is Aranki fungi which is basically everywhere, in combat this gives them advantage on wisdom checks and +3 to their initiative (for a total of 5 because the default initiative mod is 2)
Previous Versions
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5/11/2026 3:05:59 AM
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2
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1
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5e
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Coming Soon
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5/11/2026 2:57:46 PM
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2
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1
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Coming Soon
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