AC
20
Natural Armor
Initiative
+100 (110)
HP
20
(3d10 + 1)
Speed
20 ft., Climb 20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 2 | −4 | −4 |
| DEX | 11 | +0 | +0 |
| CON | 10 | +0 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 8 | −1 | −1 |
| CHA | 3 | −4 | −4 |
Vulnerabilities
Thunder
Resistances
Extra damage caused by Sneak Attack and Critical Hits
Immunities
Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing; Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Darkvision 30 ft.; Passive Perception 23
Languages
Can't speak
CR
30 (XP 155,000; PB +9)
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 50 Piercing damage.
Gaze of Doom. Melee or Ranged Spell Attack: +3, range 60 ft. Hit: 67 Force damage
Legendary Actions
Legendary Actions. ??? has infinite Legendary actions, or so it seems...
Fangs (Costs 1 Action). ??? makes 1 Bite action.
Fire Dart (Costs 2 Actions). ??? opens its mouth and shoots a thin pillar of fire at any target it can see within a 120-foot range. +1 Hit: 15 Fire damage
Description
???
Comments