Magic Resistance. Bathos has advantage on saving throws against spell and other magic effects.
Magic Weapon. Bathos's weapon attacks are magical and he wields a +2 wand of wild magic.
Legendary Resistance (3/Day). If Bathos fails a saving throw, he can choose to succeed instead.
Innate Spellcasting. Bathos’s innate spellcasting ability is Charisma (spell save DC 22 +14 to hit). Bathos can innately cast the following spells, requiring no material components:
At will: animate object, bane, counter spell, shield
3/day each: bestow curse, teleport
1/day each: confusion, mislead
Multi attack. Bathos makes an attack with his wand of wild magic then uses it to make a wand of wild magic bolt attack.
Wand of wild magic. Melee Weapon Attack: +14 to hit, reach 5 ft., 1 target. Hit: 20 (2d12 + 8) bludgeoning damage.
Wand of wild magic bolt. Ranged Weapon Attack: +14 to hit, range 20/80 ft., 1 target. Hit: 38 (6d10 + 8) damage type is one of the following (roll 1d12 for type): acid, cold, fire, force, lightning, necrotic. Then the Target must make a DC 18 Charisma save or be effected by wild magic (roll on wild magic table).
Bathos can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Malcanthet regains spent legendary actions at the start of her turn.
Wand of wild magic (Costs 1 Actions). Bathos makes a wand of wild magic attack.
"Oops this isn't the right place!" (Costs 2 Actions). One creature that can see and hear Bathos within 120ft must make a DC 19 Charisma saving throw or switch positions with bathos.
Applauding failure (Costs 3 Actions). Each creature within 15ft of Bathos must make a DC 19 Charisma saving throw or be effected by one wild magic effect and be deafened until the start of Bathos's next turn.
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