| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +5 |
| DEX | 16 | +3 | +3 |
| CON | 13 | +1 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 8 | −1 | −1 |
| CHA | 12 | +1 | +1 |
Aura of the Fallen. This Echo projects a 5ft radius Aura around it. Alied creatures within this aura ignore effects of difficult terrain when moving towards enemies and gain 10ft. of movement speed
Awakened Form. When this echo is awakened, its HP is set to 4d6 + 6 per spell level over 1st used to summon it. For 1 minute after being awakened, the Aura of the Fallen trait will be upgraded to Awakaned Aura of the Fallen as well as gain the Declare Charge Action.
Awakaned Aura of the Fallen. Apart from the advantages given by Aura of the Fallen. Once per turn, Allied creatures within the aura may reroll failed charge attacks and On a successfull charge attack, the target must make a dexterity charge against the summoner's spell DC, on a fail the target is knocked prone.
Charge Attack. Any attack dealt after moving for 15ft. without changing direction.
Lance. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Healing touch. The Echo can be used as a conduit of it's summoner's will, as an action, it may lay its hands on a willing creature to transfer any number of hit points on the lay on hands pool of the summoner .
Declare Charge. (This action can only be taken with the awakened form). Allies within the Aura gain an extra 15 ft. of movement. During their turn if they make a succesfull charge attack, the damage increases by the summoner's charisma bonus. The first time this happens the Echo will teleport to the nearest unoccupied space.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Echo of a Soldier fallen in battle
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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