Medium Humanoid, Any Alignment
Armor Class 12
Hit Points 16 (3d8 + 3)
Speed 40 ft.
STR
6 (-2)
DEX
14 (+2)
CON
13 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Skills Stealth +8
Damage Immunities Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Radiant, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 10
Languages -- The languages the host creature under knows, but cannot speak.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Immaterial. The autonomous shadow can move through any sized space. The autonomous shadow cannot be harmed or affected by physical means, and the shadow is unable to affect or harm anything except other shadows.

Cast Shadow. The autonomous shadow can only move when its shape is cast upon by light so that the silhouette's shape can be distinguished from its surroundings, otherwise it is stationary and invisible. The shadow belongs to a humanoid creature that exists somewhere on the same plane, if the creature moves plane the shadow moves to the same plane. If the host creature dies, the shadow returns to the corpse and loses its autonomy.

Actions

Shadow Strangle. Unarmed Melee Attack: : +3 to hit, reach 5 ft., one creature's shadow. Hit: 8 (1d4 + 1) bludgeoning damage.

Habitat: UnderdarkUrban

RobotLighthouse

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