Dark Divinity. Cruor is immune to any spell or effect that would alter his form.
Heart of The Storm. Cruor is unaffected by the red rain.
Regeneration. Cruor regains 30 hit points at the start of his turn and regrows missing limbs in 2d6 turns after they were lost.
Sanguine Arsenal. Cruor can use one of the following weapons which grants additional affects to his Sanguine Weapon attack.
- Claymore. Sanguine Weapon deals an additional (3d10) slashing damage.
- Katana. Sanguine Weapon deals an additional (1d8) slashing damage and Cruor can make one additional attack each time he uses Sanguine Weapon
- Whip. Sanguine Weapon has its range increased to 15 ft and deals an additional (2d4) slashing damage. When Cruor hits a creature with Sanguine Weapon he can choose to make the target make a DC 21 Strength saving throw or be restrained. A creature restrained this way can repeat the saving throw on the start of it's turn. A restrained creature is no longer restrained if Cruor uses Reform Weapon.
- Maul. If Cruor hits a creature with Sanguine Weapon he can move the creature up to 15ft away from him. Additionally Sanguine Weapon deals an additional (2d8) bludgeoning damage.
- Spear. Sanguine Weapon has its range increased to 10 ft and deals an additional (2d6) piercing damage. Additionally Cruor can throw the Spear as a ranged weapon attack with a range of 60(120)ft.
Multiattack. Cruor makes two Sanguine Weapon attacks and uses Crimson Volly if its avaliable.
Crimson Volly (Recharge 5-6). Cruor calls down a hail of spear like rods of blood at a point he can see within 120ft of him. Creatures within a 15-foot-radius, 120-foot-high cylinder of the selected point must make a DC 20 Dexterity saving throw or take (4d8) necrotic damage and (2d10) piercing damage. A creature that fails it's saving throw by 5 or more has it's speed reduced to 0 until the end of it's next turn.
Sanguine Weapon. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 34 (5d10 + 7) necrotic damage.
Reform Weapon. Cruor reforms his weapon into a new shape. Cruor changes the bonus he is receiving from Sanguine Arsenal. If Cruor has been disarmed or does not have a weapon Cruor can create a new weapon.
Hemophilic Rush. Cruor lavishes in the bloodshed he has caused finding strength in the wicked rush he gets from leaving grievous wounds. As a reaction if Cruor reduces a creature to below half it's hit point maximum or to 0 hit points, Crour's Regernation trait triggers if it was the start of his turn and he regains a use of Crimson Volly.
Cruor has 3 Legendary Actions and can use them at the end of the round or another creature's turn. Cruor regains his legendary actions at the start of his turn.
Adaptive Swipe (Costs 1 Actions). Cruor makes one Sanguine Weapon attacks and can choose to use Reform Weapon.
Unleash The Storm (Costs 2 Actions). Cruor casts red rain ignoring casting time, the storm begins in 1d6 turns. If Cruor is already concentrating on this spell all creatures in the area of this spell must make a DC 20 Constitution or suffer the effects of being in the area of the spell for ten minutes.
Glimpse Totality(1/day) (Costs 3 Actions). Cruor briefly suppresses the eclipse which encompasses his form forcing all creatures that can see him to glimpse the maddening sight of the true form of his progenitor. All creatures that can see Cruor must make a DC 20 Dexterity saving throw or witness the terrible sight, A creature that fails the Dexterity save must make a DC 30 Charisma saving throw on a fail taking (10d10) psychic damage and being stunned for 1d6 rounds, or half damage on a pass. Stunned creatures repeat the Charisma save at the end of their turn and are no longer stunned on a pass. When Cruor uses this legendary action Cruor emmits bright light out to 300ft until the start of his next turn all creatures in this bright light have disadvantage on saving throws
Description
Fragment of The Eclipse. Cruor is a fragment of a dark god who was born of both the heavens and the abyss. This god was defeated and split into pieces, fragments of the fallen god's power coalesced into avatars born of cruelty and wicked ambition.
Avatar of Blood. Crour embodies the power over blood which his progenitor held, granting a sense of unnatural vigor and physicality to Crour.
Heartbeat of The Sanguine Storm. Crour thanks to his power and physicality developed into a cruel and wild warrior, savoring mass bloodshed and death. Crour thanks to his love for the slaughter has developed a mad and cruel personality but it would be a mistake to assume him unintelligent as he has proven to be methodical when he needs to be.