Ancient Terror. The first time a creature sees the balrog it mus succeed on an WIS DC 21 or frightned for 1 minute
Aura of deep Forge. Creatures within 20ft take 10 fire damage at the start of their turn + metal weapons glow red-hot
Living Inferno. Whenever the Balrog takes melee damage flames burts outward. all creatures within 10ft take 2d8 fire damage
Multiattack. 3 attacks
Flame Whip
+17 to hit. reach 30ft. 4d10+10 slashing + 4d10fire damage. Target muss succeed on a DC20 Strengh save or pulled 15ft
Molten Greatsword
+18 to hit, reach 15ft.6d8+10 slashing + 4d8 fire damage
if the target is down to 0 hp on a hit body errupts in flame
Forge Erruption (recharge 6)
the balrog hits the ground and magma errupts out of three spots within 120ft. Each erruption creates a 15ft radius zone. 10d6 fire damage + area is dangerous terrain for 3 rounds
Infernal Roar (Recharge 5).
All creatures within 60ft must make a DC21 con safe. On Fail:
* 8d10 thunder damage
*frightened for 1 round
*knocked prone
half by success
Crushing Fist
+18 to hit, reach 10ft 5d10+bludegoning damage
if Target is Large or smaller, it must succeed on a DC 21 Strenght save or be thrown away 20ft and be knocked prone
If Target collides with a wall, structure ect it will tage additional 3d6 bluedeoning damage
The Balrog can take 3 legandary actions per Round
Move move up to half speed
Lash Make one Flamewhip Attack
Heatwave (2 Actions)
Creature within 20ft DC19 Con safe or disatvantage on attacks until their next turn
Collapsing Strike (3 Actions)
The Balrog destroys part of envoirement. Players must react quickly.
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