Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws INT +8, WIS +4
Skills Arcana +4, Deception +3, Religion +2
Gear Leather armor Dagger (ritual blade, etched with draconic runes) Component pouch (charred, with faint heat-warped stitching) Small obsidian focus shard (arcane focus) 12 gp in mixed coin Cult insignia (dragon-marked token or clasp)
Senses Passive Perception 10
Languages Common, Draconic Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): [Tooltip Not Found], ray of frost, minor illusion

1st level (3 slots): shield, magic missile, chromatic orb

2nd level (2 slots): hold person, web

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Reactions

Shield (Spell). When the cult arcanist is hit by an attack or targeted by magic missile, it can cast shield, gaining +5 AC until the start of its next turn.

Description

Cult Arcanists are the spellcasting agents of the Cult of the Dragon, entrusted with protecting draconic relics, deciphering forbidden lore, and wielding destructive magic in service to the cult’s dark ambitions. Though less physically imposing than Dragonclaw warriors, these occultists are no less dangerous.

Most Cult Arcanists are failed apprentices, renegade scholars, or ambitious hedge mages drawn to the promise of ancient draconic power. They obsess over dragonkind, arcane transformation, and the hidden forces that bind magic to bloodlines and prophecy. Their rituals often leave visible marks: scorched fingertips, smoke-darkened robes, and faint draconic runes burned into leather armor or flesh.

In battle, Cult Arcanists prefer to remain behind stronger allies, using webs of arcane control and bursts of elemental magic to isolate enemies and disrupt organized resistance. Their magic is practical, cruel, and efficient—designed to weaken foes so the cult’s warriors can finish them.

Though individually expendable to higher-ranking cult leaders, Cult Arcanists are often the first sign that a larger draconic operation is nearby. Their presence usually means forbidden artifacts, ancient dragon lore, or dangerous magical experiments are close at hand.

Monster Tags: NPC

Habitat: Urban

Grimjaws74

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