Large Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 22 (3d12 + 6)
Speed 60 ft.
STR
19 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
7 (-2)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +4
Senses Passive Perception 14
Languages Giant Elk , understands Common, Elvish, and Sylvan but can't speak them
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Preternatural  Agility.  The elk can Dash as a Bonus Action and ignores difficult terrain until the end of its turn when it does so.

Steady. The elk has advantage on saving throws against being knocked prone or to avoid falling damage, as well as on Dexterity checks or saving throws against difficult terrain effects.

Actions

Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 11 (2d6 + 4) bludgeoning damage.

Description

The majestic great red elk is rare to the point that few have ever seen one in the wild. They are intelligent, strong, and loyal, making them prized mounts for those lucky enough to acquire one. Traditionally, they have served as the favored mounts of the Shoanti tribes of Varisia and the Sylvaneth elves of Kyonin's deepest forests. Legends tell of gods that take the form of giant elk when visiting the Material Plane, bringing with the a host of great red elk cohorts. Many cultures therefore believe that to hunt these creatures is to invite divine wrath.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHillMountain

arealwhookie

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