AC
4
Natural Armor
Initiative
−3 (7)
HP
1
(1d4)
Speed
| Mod | Save | ||
|---|---|---|---|
| STR | 3 | −4 | −4 |
| DEX | 5 | −3 | −3 |
| CON | 5 | −3 | −3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 1 | −5 | −5 |
| CHA | 2 | −4 | −4 |
Actions
Action Name. Enter the description for your action.
Action Melee Attack. 1 Damage
Action Ranged Attack. No
Description
A small slime Ball with limited *brain* power.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments