Tiny Ooze, Chaotic Evil
AC 4 Natural Armor    Initiative −3 (7)
HP 1 (1d4)
Speed
Mod Save
STR 3 −4 −4
DEX 5 −3 −3
CON 5 −3 −3
Mod Save
INT 1 −5 −5
WIS 1 −5 −5
CHA 2 −4 −4
Immunities Poisoned
Senses Passive Perception 6
Languages None
CR 1/2 (XP 100; PB +2)
Actions

Action Name. Enter the description for your action.

Action Melee Attack. 1 Damage

Action Ranged Attack. No

Description

A small slime Ball with limited *brain* power. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Floryyn87947

Comments

Posts Quoted:
Reply
Clear All Quotes