Dwarven Resilience
Borin has advantage on saving throws against poison and resistance against poison damage.
Iron Discipline
Allied creatures within 15 ft. of Borin gain:
+1 AC against ranged attacks
Calculated Defender
Once per turn, Borin may reduce damage taken by 5.
Multiattack
Borin makes two attacks:
one with his Iron War Axe
one with his Heavy Hand Crossbow
Iron War Axe
Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 12 (1d10 + 7) slashing damage.
If the target is bloodied (below half HP), Borin deals an additional 4 damage.
Heavy Hand Crossbow
Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target.
Hit: 9 (1d8 + 5) piercing damage.
Treasury Command (Recharge 5–6)
Borin coordinates nearby allies with disciplined precision.
Up to 3 allied creatures within 30 ft. gain:
+2 AC
advantage on Wisdom saving throws
until the start of Borin’s next turn.
Enemies within 15 ft. of Borin must succeed on a DC 15 Wisdom saving throw or:
lose reactions
and have disadvantage on opportunity attacks
until the end of their next turn.
Defensive Formation
Borin gains +2 AC until the start of his next turn.
Tactical Reposition
One allied creature within 15 ft. may move up to half its speed without provoking opportunity attacks.
Veteran’s Counter
When a creature misses Borin with a melee attack, he may make one Iron War Axe attack against it.
Description
- Defensive frontline commander
- Protects allies and formations
- Punishes overextension
- Prefers organized combat over aggression
- Uses positioning and discipline to win
- Extremely difficult to pressure psychologically
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