Medium Humanoid (Dwarf)
Armor Class 18 Treasury Guard Plate
Hit Points 12 (15d8 + 60)
Speed 25 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
17 (+3)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws CON +7, INT +6, WIS +6
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Poisoned
Senses Darkvision 120, Passive Perception 17
Languages Common, Dwarvish, Undercommon
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Dwarven Resilience

Borin has advantage on saving throws against poison and resistance against poison damage.

Iron Discipline

Allied creatures within 15 ft. of Borin gain:

+1 AC against ranged attacks

Calculated Defender

Once per turn, Borin may reduce damage taken by 5.

Actions

Multiattack

Borin makes two attacks:

one with his Iron War Axe
one with his Heavy Hand Crossbow

Iron War Axe

Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 12 (1d10 + 7) slashing damage.

If the target is bloodied (below half HP), Borin deals an additional 4 damage.

Heavy Hand Crossbow

Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target.
Hit: 9 (1d8 + 5) piercing damage.

Treasury Command (Recharge 5–6)

Borin coordinates nearby allies with disciplined precision.

Up to 3 allied creatures within 30 ft. gain:

+2 AC
advantage on Wisdom saving throws

until the start of Borin’s next turn.

Enemies within 15 ft. of Borin must succeed on a DC 15 Wisdom saving throw or:

lose reactions
and have disadvantage on opportunity attacks

until the end of their next turn.

Bonus Actions

Defensive Formation

Borin gains +2 AC until the start of his next turn.

Tactical Reposition

One allied creature within 15 ft. may move up to half its speed without provoking opportunity attacks.

Reactions

Veteran’s Counter

When a creature misses Borin with a melee attack, he may make one Iron War Axe attack against it.

Description

 

  • Defensive frontline commander
  • Protects allies and formations
  • Punishes overextension
  • Prefers organized combat over aggression
  • Uses positioning and discipline to win
  • Extremely difficult to pressure psychologically

 

 

Tenuthiel

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