Regeneration. This genemite creature recovers 1d4 + 3 hit points on initiative count 20 unless it takes acid damage.
Multiattack. The veteran makes two shard slash or shard barrage attacks. After hitting two shard slash attacks it can also make a slim shard attack if it only uses one hand for the attacks.
Shard Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if using two hands.
Slim Shard. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shard Barrage. Ranged Weapon Attack: +3 to hit, range 60/260 ft., one target. Hit: 9 (1d12 + 3) piercing damage.
Shard Bulk. The genemite veteran gives itself disadvantage on attack rolls and saving throws for 1 minute and gains 1d20 + 2 temporary hit points.