Medium Construct, Unaligned
Armor Class 16 natural armor
Hit Points 127 (17d8 + 51)
Speed 30 ft., Burrow 10 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
3 (-4)
WIS
5 (-3)
CHA
2 (-4)
Saving Throws STR +6, CON +6
Skills Athletics +5
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison
Condition Immunities Charmed, Deafened, Exhaustion, Petrified, Poisoned, Stunned
Senses Blindsight 10 ft., Tremorsense 60 ft., Passive Perception 7
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Regeneration. This genemite creature recovers 1d4 + 3 hit points on initiative count 20 unless it takes acid damage.

Actions

Multiattack. The veteran makes two shard slash or shard barrage attacks. After hitting two shard slash attacks it can also make a slim shard attack if it only uses one hand for the attacks.

Shard Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if using two hands.

Slim Shard. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shard Barrage. Ranged Weapon Attack: +3 to hit, range 60/260 ft., one target. Hit:  9 (1d12 + 3) piercing damage.

Reactions

Shard Bulk. The genemite veteran gives itself disadvantage on attack rolls and saving throws for 1 minute and gains 1d20 + 2 temporary hit points. 

Monster Tags: Misc Creature

Habitat: MountainUnderdark

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