Large Dragon, Neutral
Armor Class 16 Natural Armor
Hit Points 52 (6d12 + 16)
Speed 80 ft., Walk 40 ft.
STR
15 (+2)
DEX
15 (+2)
CON
8 (-1)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Skills Stealth +6
Condition Immunities Blinded
Senses Darkvision 120 feet, Passive Perception 16
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Radiant Blast (Once a day). Dexterity Saving Throw: DC 15, each creature in a 120-foot Cone. Upon failure the creature is blinded for 1 minute

Multiattack. This creature can make two Scythe Claw attacks and one Keratinous Club attack

Scythe Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (2d4 + 4) slashing damage.

Keratinous Club. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 14 (2d10 + 4) bludgeoning damage.

Description

Flashing between jungle thickets in the black of night, the Blindsider, true to its name catches victims unaware. Their natural inclination to eat primates makes them target humans, especially those who travel under the cover of darkness. Fairly rare, Blindsiders are considered "demons of the jungle", a reputation that makes scientific study difficult.

Lair and Lair Actions

Nests are built high in the jungle canopy, where a mated pair tends to their young. Nest spots are competitive, and pairs may have to fight for the right to keep choice locales. When usurping a nest, invading pairs will consume their rivals eggs.

Previous Versions

Name Date Modified Views Adds Version Actions
5/13/2026 3:09:42 PM
1
1
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Coming Soon

Habitat: Forest

VUILTAG

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