Radiant Blast (Once a day). Dexterity Saving Throw: DC 15, each creature in a 120-foot Cone. Upon failure the creature is blinded for 1 minute
Multiattack. This creature can make two Scythe Claw attacks and one Keratinous Club attack
Scythe Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (2d4 + 4) slashing damage.
Keratinous Club. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 14 (2d10 + 4) bludgeoning damage.
Description
Flashing between jungle thickets in the black of night, the Blindsider, true to its name catches victims unaware. Their natural inclination to eat primates makes them target humans, especially those who travel under the cover of darkness. Fairly rare, Blindsiders are considered "demons of the jungle", a reputation that makes scientific study difficult.
Lair and Lair Actions
Nests are built high in the jungle canopy, where a mated pair tends to their young. Nest spots are competitive, and pairs may have to fight for the right to keep choice locales. When usurping a nest, invading pairs will consume their rivals eggs.
Previous Versions
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5/13/2026 3:09:42 PM
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Coming Soon
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