Tiny Monstrosity, Unaligned
Armor Class 13
Hit Points 9 (2d6 + 2)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
STR
8 (-1)
DEX
15 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +3, Stealth +4
Senses Blindsight 10 ft., Passive Perception 13
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Flyby. The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Adaptive Chromatic Shifting. The creature constantly shifts its coloration to match its surroundings using integrated chameleon and cephalopod traits. While in natural terrain (forest, swamp, ruins, mist): The creature has advantage on Dexterity (Stealth) checks. If the creature remains stationary at the end of its turn, it becomes visually difficult to track: Attacks against it are made with disadvantage until it moves or takes damage. Bright light, magical illumination, or direct observation from within 10 feet negates the disadvantage effect.

Actions

Disruptive Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:4 (1d4+2) piercing damage. If the target is concentrating on a spell, it must succeed on a DC 11 Constitution saving throw or lose concentration.

Description

Its limbs are slightly too long for its body, as if the skeleton was repeatedly re-measured and corrected mid-growth. Its eyes flick between prey and environment with unnatural calculation, like it is learning mid-flight.

Monster Tags: Misc Creature

Habitat: DesertForestGrasslandUrban

EchoesOfAFox

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