Flyby. The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Adaptive Chromatic Shifting. The creature constantly shifts its coloration to match its surroundings using integrated chameleon and cephalopod traits. While in natural terrain (forest, swamp, ruins, mist): The creature has advantage on Dexterity (Stealth) checks. If the creature remains stationary at the end of its turn, it becomes visually difficult to track: Attacks against it are made with disadvantage until it moves or takes damage. Bright light, magical illumination, or direct observation from within 10 feet negates the disadvantage effect.
Disruptive Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:4 (1d4+2) piercing damage. If the target is concentrating on a spell, it must succeed on a DC 11 Constitution saving throw or lose concentration.
Description
Its limbs are slightly too long for its body, as if the skeleton was repeatedly re-measured and corrected mid-growth. Its eyes flick between prey and environment with unnatural calculation, like it is learning mid-flight.
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