Ethereal Awareness. The hound can see ethereal creatures and objects.
Shadow Instability Camouflage. While in dim light or darkness, the hound can partially dissolve into shadow. It has advantage on Dexterity (Stealth) checks in dim light or darkness. In addition, the first attack made against the hound while it is in dim light or darkness is made with disadvantage each round, unless it has moved or attacked since the start of its last turn.
Adaptive Flesh. When the hound takes damage of a type it has not taken since the end of its last turn, nothing happens. If it takes the same damage type on consecutive turns, it develops resistance to that damage type until it is exposed to a different damage type. This adaptation is unstable in bright light, causing it to lose resistance while exposed to sunlight or similar effects.
Sunlight Collapse. While in bright sunlight:
- The hound loses its Shadow Instability Camouflage trait
- It cannot benefit from resistance gained through Adaptive Flesh Response
- It has disadvantage on Stealth checks
Shadow Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. If the attack is made from dim light or darkness, the target cannot take reactions until the start of its next turn.
Shadow Melt. While in dim light or darkness, the hound can briefly dissolve into shadow and reappear up to 10 feet away in an unoccupied space it can see. This movement does not provoke opportunity attacks.
Description
A wolf-like hound whose outline seems to lag behind its movement. Its body partially dissolves into drifting shadow when still, as if reality only half-commits to its presence.
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