| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 16 | +3 | +6 |
| CON | 15 | +2 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 14 | +2 | +5 |
| CHA | 10 | +0 | +0 |
Pack Tactics. advantage on attack rolls if an ally is adjacent to the target
Adaptive Carapace. When the Apex Alpha takes damage of a type it has not taken since the end of its last turn, nothing happens. If it takes the same damage type on consecutive turns, it gains resistance to that damage type until it takes a different damage type. It may maintain up to three active adaptations.
Shadowstep Predation. While in dim light or darkness, the Apex Alpha can become invisible. Invisibility ends when it attacks or enters bright light.
Sunlight Collapse. While in bright sunlight:
- it loses invisibility benefits
- it cannot use Blink Reflex Instinct
- it has disadvantage on Stealth checks
Multiattack. The Apex Alpha makes three attacks, choosing between Bite or Shadow Rend.
Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 12 (2d6 + 5) Piercing damage. If the target is Medium or smaller, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Shadow Rend. Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d10 + 5) Necrotic damage. If the target is in dim light or darkness, it cannot take reactions until the start of its next turn.
Phase Step. The Apex Alpha teleports up to 30 feet to a space it can see. If it teleports into dim light or darkness, it may immediately attempt to Hide.
Blink Reflex Instinct. When the Apex Alpha is hit by an attack, it may teleport up to 30 feet to an unoccupied space it can see. It cannot use this trait if it is restrained or incapacitated. It may use this reaction 3 times per long rest.
Legendary Actions (3 per round)
The Apex Alpha regains all legendary actions at the start of its turn.
Shadow Movement. (costs 1 action) The Apex Alpha moves up to half its speed without provoking opportunity attacks. If it ends this movement in dim light or darkness, it becomes invisible.
Rift Snap. (costs 1 action) The Apex Alpha makes one Bite attack. If it moved at least 10 feet before this attack, the target has disadvantage on the saving throw against being knocked prone.
Blink Reposition. (Costs 2 Actions) The Apex Alpha teleports up to 30 feet to a space it can see. It may immediately make a Shadow Rend attack.
Description
A massive hound composed of shifting genetic strata—wolf musculature, mastiff shadow-void layering, and blink-dog phase reflexes. Its body occasionally “skips” between silhouettes: sometimes fully present, sometimes half a step out of reality.