Tiny Beast, Lawful Good
Armor Class 15 leather
Hit Points 15 (3d8 - 1)
Speed 5 ft., Fly 60 ft.
STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws STR +3, DEX +5
Senses Blindsight 60 ft., Passive Perception 16
Languages Common trained --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Batdart.  Using honed skills with his small bat shaped darts Wayne throws one using dex mod to hit. The dart does 1d4+dex of damage or can substitute damage for a sleep dart (twice per day) con save of 12 to resist sleep.

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.

Punch. Makes a punch with small fist doing 2 bludgeoning damage + str on a hit

Reactions

I AM THE KNIGHT!  if a enemy enters into 5ft of Wayne he can attempt to vanish in a cloud of smoke. hostile creature makes a wis save of 15 to keep track of Wayne but still allows him to disengage up-to 10 feet

Lair and Lair Actions

The Cave Wayne can return to here if he is in trouble.

Monster Tags: Misc Creature

Lurchmull

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