Quadravisor. The cyclops has Advantage on Perception checks involving sight and gains Truesight.
Blakk Pump. In the Cyclops' chest, there is a device that pumps Blakk throughout its body. If this device is damaged (AC 16, 20 HP), it will revert to a regular Cyclops after 10 rounds, If the Cyclops has killed a creature within 1 minute before reverting, it will receive the effects of a greater restoration.
Multiattack. The cyclops makes two greatclub attacks and one blaster attack.
Greatclub. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 39 (3d8+2d10+6) bludgeoning damage.
Blaster. Ranged Weapon Attack: +9 to hit, range 100/300 ft., one target. Hit: 36 (4d10 + 6) radiant damage.
Aggressive. The Cyclops can use a Bonus Action to move up to its half speed towards a creature it can see.
Description
Cyclopes are one-eyed giants that eke out a meager existence in wild lands. They are a terrifying threat in combat due to their size and strength, but they can often be tricked by clever foes.
But when augmented by machinery and magical steroids, they become powerful enough to give adult dragons trouble. If they are in a group, well... let's hope the party can handle this one.
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