Hear the Heartbeat
The Bellhound automatically detects:
frightened creatures
bleeding creatures
creatures below half HP
within 120 ft.
It always knows their location.
Ringing Maw
Every bite attack releases a violent bell-tone.
Creatures hit by the Bellhound:
cannot take reactions until the start of their next turn
Pack Resonance
If another Bellhound is within 30 ft.:
advantage on attack rolls
movement speed increases by 10 ft.
Bite of the Bell
Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit:
15 (2d10 + 4) piercing damage
plus
7 (2d6) thunder damage.
Reverberating Howl (Recharge 5–6)
The Bellhound emits a distorted metallic scream.
All creatures within 20 ft. must make a DC 15 Constitution saving throw.
On a failed save:
18 (4d8) thunder damage
deafened for 1 minute
A deafened creature may repeat the save at the end of each turn.
Leaping Rush
The Bellhound moves up to its speed in a straight line.
If it moves at least 20 ft. before hitting:
target must succeed on a DC 15 Strength save
OR
be knocked prone
Blood Frenzy
The Bellhound targets one wounded creature it can sense.
Until the end of its turn:
advantage on attacks against that target
Death Effect — Broken Bell
When a Bellhound dies:
The bells inside its ribcage rupture violently.
Creatures within 10 ft. must make a DC 14 Dexterity saving throw.
On failure:
9 (2d8) thunder damage
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