Medium Fiend, Chaotic Evil
AC 20    Initiative +9 (19)
HP 52 (8d8 + 16)
Speed 50 ft., Climb 50 ft.
Mod Save
STR 17 +3 +3
DEX 16 +3 +6
CON 15 +2 +2
Mod Save
INT 11 +0 +0
WIS 14 +2 +2
CHA 8 −1 −1
Skills Perception +5, Sleight of Hand +6
Resistances Cold, Fire
Immunities Lightning, Poison, Psychic; Charmed, Frightened, Poisoned
Senses Darkvision 120 ft.; Passive Perception 15
Languages Abyssal
CR 5 (XP 1,800; PB +3)
Traits

Alert. The viltch can't be surprised.

Fiendish Restoration. If the viltch dies outside Pandemonium, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in Pandemonium.

Magic Resistance. The viltch has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The viltch makes one Bite attack and two Claws attack.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, plus 10 (3d6) Poison damage, and the target has the Poisoned condition until the end of the viltch's next turn.

Claws. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Spellcasting. The viltch casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 13):

At Will: Dimension Door, Find Traps

3/Day Each: Grease, Shatter

1/Day Each: Cloudkill, Darkness, Dispel Magic

Description

Viltches are fiends native to Pandemonium that spread torment and disorder. In their mischief, they rip open whatever they can, spoil any food and drink they find, and harass every animal they can get their hands on. Viltches also possess uncanny skill in picking pockets and disarming traps.

Viltches are cowardly and, although they are more than capable as combatants, prefer seeking weaker prey, which they torment during an extended period of time with shallow wounds and venomous bites, hiding and watching their slow and painful deaths. As some of the hardiest creatures in Pandemonium, they are well-defended against many types of attack.

Viltches are extremely swift and dextrous tricksters, as well as versatile spellcasters. They will climb and teleport as much as they can to always get the high ground. Viltches resemble fiendish one-legged mandrills or baboons, with grayish matted fur and piercing yellow eyes.

Previous Versions

Name Date Modified Views Adds Version Actions
5/14/2026 2:51:24 PM
0
0
1
Coming Soon

Habitat: Planar (Lower Planes)

Ferano

Comments

Posts Quoted:
Reply
Clear All Quotes