Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.
Action Name. Enter the description for your action.
Rend. Melee Attack Roll: +3, reach 5 ft. Hit: 13 (1d6 + 6) Slashing damage plus 4 (1d4) Cold damage
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 20-foot Cone. Failure: 24 (5d4) Cold damage. Success: Half damage.
fly can fly the same as movement speed
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a small dragon with white and light blue scales, is cold to the touch
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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