Large Construct (Incorporeal), Typically Lawful Evil
AC 13    Initiative +4 (14)
HP 85 (14d8)
Speed 25 ft.
Mod Save
STR 20 +5 +7
DEX 8 −1 −1
CON 18 +4 +10
Mod Save
INT 4 −3 −3
WIS 10 +0 +0
CHA 3 −4 −4
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Psychic; Charmed, Frightened, Petrified, Poisoned
Senses Passive Perception 9
Languages Telepathy 120 ft.
CR 3 (XP 700; PB +2)
Traits

Industrial Frame. The Clatter-Hulk has resistance to non-magical weapon damage.

Steam Pressure. At the start of each of its turns, creatures within 5 ft take 3 (1d6) fire damage unless they succeed on a Dexterity Saving Throw: DC 13

Unstoppable Advance. The Clatter-Hulk ignores difficult terrain caused by rubble, machinery, or debris.

Heavy Construct. If the Hulk moves at least 15 ft straight toward a creature and hits with Chain Slam on the same turn, the target must succeed on a Strength Saving Throw: DC 14 or be knocked prone.

Overclock. When reduced below half HP:

  • movement speed increases to 35 ft
  • gains one additional Chain Slam attack
  • Steam Pressure damage increases to 2d6

The Hulk visibly glows red-hot as pipes rupture and steam blasts from its frame.

Actions

Chain Lash. Melee Weapon Attack: +4, reach 10 ft. Hit: 7 (1d10 + 2) Bludgeoning damage


Restraint Strike. Melee Weapon Attack: +4, reach 10 ft. Hit: 15 (1d8 + 2) Bludgeoning damage and the target must succeed on a Strength Saving Throw: DC 15 or become Restrained by hooked chains until the end of its next turn.

Chain Drag (Recharge 5–6). The Thrall targets one creature within 15 ft. The target must succeed on a Strength Saving Throw: DC 13 or be pulled up to 15 ft toward the Thrall and knocked prone.


Bonus Actions

Metal Rebound. When hit by a melee attack, the Hulk can force the attacker to succeed on a DC 14 Dexterity saving throw or take 5 (1d8 + 10) Bludgeoning damage.

Description

The Chainbound Thralls are towering industrial constructs built from iron plating, furnace machinery, and the remains of failed labourers fused into their hulking frames. Their bodies groan and shriek with every movement as chains drag behind them and steam vents erupt from cracked boiler chambers embedded in their backs. Massive piston-driven arms swing with crushing force capable of splintering stone and bone alike, while glowing furnace cores burn behind iron rib cages like mechanical hearts. Wherever they walk the air fills with smoke, heat, and the deafening clatter of grinding gears, making them feel less like soldiers and more like living pieces of the city’s industrial nightmare.

Habitat: AnyUrban

h5law

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