| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 17 | +3 | +3 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 6 | −2 | −2 |
Elemental Nature. The cinderwolf doesn't require air, food, drink, or sleep.
Fire Aura. The cinderwolf generates an aura of intense heat within 5 feet of itself. Any creature that starts its turn within this aura takes 4 (1d8) fire damage.
Illumination. The cinderwolf sheds bright light in a 15-foot radius and dim light in an additional 15-foot radius.
Pack Tactics. The cinderwolf has Advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Attack Roll: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 + 2) Piercing damage plus 4 (1d8) Fire damage. If the target is a Medium or smaller creature, it is knocked prone.
Spit Fire. Ranged Attack Roll: +5 to hit, range 30 ft., one target. Hit: 7 (1d8 +3) fire damage.
Description
Cinderwolves are Elemental canines native to the Plane of Fire. They are frequently summoned by spellcasters to serve as minions and pets.
Previous Versions
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5/14/2026 8:33:44 PM
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Coming Soon
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