Medium Elemental, Unaligned
AC 13 (natural armor)    Initiative +3 (13)
HP 37 (5d8 + 20)
Speed 40 ft.
Mod Save
STR 14 +2 +2
DEX 17 +3 +3
CON 14 +2 +2
Mod Save
INT 3 −4 −4
WIS 12 +1 +1
CHA 6 −2 −2
Skills Perception +5
Vulnerabilities Cold
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 2 (XP 450; PB +2)
Traits

Elemental Nature. The cinderwolf doesn't require air, food, drink, or sleep.

Fire Aura. The cinderwolf generates an aura of intense heat within 5 feet of itself. Any creature that starts its turn within this aura takes 4 (1d8) fire damage.

Illumination. The cinderwolf sheds bright light in a 15-foot radius and dim light in an additional 15-foot radius.

Pack Tactics. The cinderwolf has Advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Attack Roll: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 + 2) Piercing damage plus 4 (1d8) Fire damage. If the target is a Medium or smaller creature, it is knocked prone.

Spit Fire. Ranged Attack Roll: +5 to hit, range 30 ft., one target. Hit: 7 (1d8 +3) fire damage.

Description

Cinderwolves are Elemental canines native to the Plane of Fire. They are frequently summoned by spellcasters to serve as minions and pets.

Previous Versions

Name Date Modified Views Adds Version Actions
5/14/2026 8:33:44 PM
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Coming Soon

Habitat: Planar (Elemental Plane of Fire)

GarmGrendelsson2025

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