| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +4 |
| DEX | 14 | +2 | +4 |
| CON | 1 | −5 | −5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 2 | −4 | −4 |
| CHA | 3 | −4 | −4 |
Bound Phylactery. At the beginning of each of its turns in combat, Cloch's Hand regains one hp and gains one maximum hp if it is alive. Upon death, maximum hp is reset to 1.
Multiattack. Cloch's Hand makes two Sic 'Em attacks.
Sic 'Em. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 3) bludgeoning damage. The damage done by this attack is magical for the purposes of overcoming resistances.
Calcify. Cloch's Hand increases its maximum hp by 2.
Sacrifice. Cloch's Hand immediately dies, giving its summoner the same number of temporary hp as its current maximum hp.
Description
The cast-off hand of the Archfey Cloch the Tollkeeper, removed in the ritual she used in order to become an Archfey. Typically it roams her lair, helping her with menial tasks, but she has loaned it out to her most trusted of Warlocks in thanks for his assistance.
She has named it Otsy.
Good boy, Otsy.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/13/2026 12:26:03 AM
|
2
|
0
|
5.5
|
Coming Soon
|
|
|
5/14/2026 11:46:44 PM
|
4
|
0
|
5.5
|
Coming Soon
|
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