Armor Class
19
(natural armor)
Hit Points
85
(10d6 + 50)
Speed
15 ft.
STR
17
(+3)
DEX
10
(+0)
CON
21
(+5)
INT
1
(-5)
WIS
4
(-3)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone
Senses
Blindsight 60 ft, Passive Perception 7
Languages
Understands Dwarvish but can't speak
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The safe is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the safe must succeed on a Constitution saving throw against the caster's spell save DC or fall incapacitated for 1 minute.
False Appearance. While the safe remains motionless, it is indistinguishable from a normal safe.
Locked. If the safe is killed, it's still locked. The DC for an attempt to pick its lock is 22.
Actions
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (3d4 + 3) bludgeoning damage.
Description
A masterfully constructed safe, most likely dwarven in origin, enchanted to protect its contents.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/28/2018 8:01:05 AM
|
377
|
5
|
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Coming Soon
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