| Mod | Save | ||
|---|---|---|---|
| STR | 21 | +5 | +5 |
| DEX | 9 | −1 | −1 |
| CON | 21 | +5 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 7 | −2 | −2 |
| CHA | 5 | −3 | −3 |
Condition Resilience. The boulder boar has Advantage on Saving Throws to avoid or end the Charmed, Frightened, Grappled, Petrified, Restrained, and Stunned conditions.
False Appearance. While the boulder boar remains motionless, it is indistinguishable from large stones.
Onrush (Recharge 5-6). Dexterity Saving Throw: DC 16, each creature in a 60-foot-long, 10-foot-wide Line. Failure: 36 (7d8 + 5) Bludgeoning damage. Success: The creature occupies an adjacent space outside of the line. The boulder boar cannot use its movement or take reactions on the same round that it uses Onrush.
Stone Tusk. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 27 (5d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature and the boulder boar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Bludgeoning damage and has the Prone condition.
Threaten on Sight. If a creature enters the boulder boar's sight, the boulder boar can immediately roll to Recharge Onrush. If the boulder boar has the Prone condition and can stand, it does so as part of this action.
Description
A boulder boar mimics boulders with its tough, stone-like skin. It lies in wait and will charge at any creature that enters its sight, but it will break pursuit if it loses sight on a target. They live alone, but will tolerate the presence of other boulder boars. Multiple boulder boars will attack the same creature individually and without regard to what others are doing. One sign of boulder boars is a large number of damaged trees in the area.
This creature is adapted from the Etrian Odyssey video game series.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/15/2026 4:58:21 AM
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10
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2
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Coming Soon
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